Frequently Asked Questions
What is the RGS+ campaign about?
Through this campaign, we aim to raise awareness of the benefits of the RGS+ application for supporting people recovering from stroke, encourage daily use, and inform both caregivers and healthcare professionals about the positive impact of this advanced technology, leveraging the latest innovations in virtual, augmented reality, and artificial intelligence.
What is the RGS+ app, and how does it work?
The RGS+ app is an innovative digital platform based on scientific principles of brain function and recovery, 20 years of clinical studies, and designed to support stroke rehabilitation at home. It combines personalized exercises with Virtual- and Augmented Reality gamified tasks to improve motor skills, memory, language, and cognitive function. By using adaptive AI technologies, the RGS+ app tailors activities to each user's abilities and progress, providing feedback and enhancing motivation to accelerate recovery. Its engaging design makes at-home rehabilitation more effective and enjoyable.
How can the RGS+ app help with stroke recovery?
Has the RGS+ app been clinically tested or validated?
Is the RGS+ app suitable for all types of stroke patients?
How do I download and install the RGS+ app?
After signing up and agreeing with the terms and conditions of the RGS+ Campaign you are ready to download and install the RGS+ app as explained in steps 1, step 2 and step 3 below.
- Register on the website
- Go to the "Sign Up" page and fill in the required information in the "Sign up for the campaign" form.
- Once registered, you’ll receive an email with your credentials (username and password).
- Download the RGS+ app
- Open the App Store (iPhone) or Google Play Store (Android) on your phone.
- Search for 'RGS+' and select the app from the results.
- Tap 'Install' and wait for the download and installation to finish.
- Log in and start
- Open the RGS+ app on your phone.
- Enter the username and password you received in the email to log in.
- You can now start using the RGS+ app with all its activities.
If you are having trouble accessing Augmented Reality activities, check that your device is compatible.
Do I need special equipment to use the RGS+ app?
No special equipment is needed, just your determination and a smartphone.
Is RGS+ easy to use for people with limited mobility or technical experience?
Yes, RGS+ is designed to be user-friendly and accessible for everyone. By carefully following the provided instructions and practicing regularly, users with limited mobility or technical experience can easily incorporate it into their rehabilitation routine.
Is the RGS+ app suitable for all stages of recovery?
Yes, the RGS+ app is designed to adapt to your current level of recovery, from early-stage rehabilitation to ongoing recovery.
How often should I use the RGS+ app?
Can I use the app alongside my current therapy?
The RGS+ app complements your existing therapy, providing additional exercises and motivation.
How can caregivers assist stroke patients using the RGS+ app?
Can healthcare providers integrate RGS+ into their rehabilitation programs?
Are there resources or training materials for healthcare providers?
Eodyne Systems offers workshops and webinars to support healthcare providers with training and resources.
Is the RGS+ app free to use, or are there associated costs?
The RGS+ app is free for the campaign registered users up to 1 month from the date of registration.
How long does the campaign lasts?
Registration for the campaign closes on December 31, 2025. Once registered, you’ll have access to the free version of the app for one month. Don’t miss this opportunity!
How do I troubleshoot issues with the app?
Is internet access required to use the app?
What should I do if I need help or have questions about the app?
You can reach us via the contact form, or email us at ro-campaign@eodyne.com
How can I contact the campaign team for support or questions?
You can reach us via the contact form, or email us at ro-campaign@eodyne.com
References
Adaptive conjunctive cognitive training (ACCT) in virtual reality for chronic stroke patients: a randomized controlled pilot trial.
Maier, M., Ballester, B. R., Bañuelos, N. L., Oller, E. D., & Verschure, P. F. M. J. (2020). Journal of NeuroEngineering and Rehabilitation, 17(1).
A critical time window for recovery extends beyond one-year post-stroke.
Ballester, B. R., Maier, M., Duff, A., Cameirão, M., Bermúdez, S., Duarte, E., Cuxart, A., Rodríguez, S., Mozo, R. M. S. S., & Verschure, P. F. M. J. (2019). Journal of Neurophysiology, 122(1), 350–357.
Self beyond the body: Action-Driven and Task-Relevant purely distal cues modulate performance and body ownership.
Grechuta, K., Ulysse, L., Ballester, B. R., & Verschure, P. F. M. J. (2019). Frontiers in Human Neuroscience, 13.
Principles of neurorehabilitation after stroke based on motor learning and brain plasticity mechanisms.
Maier, M., Ballester, B. R., & Verschure, P. F. M. J. (2019). Frontiers in Systems Neuroscience, 13.
Effect of specific over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.
Maier, M., Ballester, B. R., Duff, A., Oller, E. D., & Verschure, P. F. M. J. (2019). Neurorehabilitation and Neural Repair, 33(2), 112–129.